Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2018

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Conference contribution
2018

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
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Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Gamification of the work floor : a literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences. 51 ed. HICCS, p. 1108-1117 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018, Proceedings ISAGA2018 : international conference. 49 ed. Salaya: ThaiSim, p. 684 - 691 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Library not found - The disconnect between gaming research and development

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2, p. 134-141 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Maritime spatial planning – a board game for stakeholder involvement

Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Mayer, IS., 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series. Lukosch, H. K., Bekebrede, G. & Kortmann, R. (eds.). Springer, Cham, Vol. 10825, p. 58-66

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Trade-offs and challenges of cloud gaming in practise

Grigg, RJ. & Hexel, R., 2018, GAME'ON 2018, 19th conference on intelligent games and simulation. 19 ed. Belgium: EUROSIS-ETI, p. 101-115 16 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2017

AMELIO: evaluating the team-building potential of a mixed reality escape room game

Warmelink, HJG., Mayer, IS., Weber, J., Heijligers, B., Haggis, M., Peters, E. & Louwerse, M., 2017, CHI PLAY '17 extended abstracts: extended abstracts publication of the annual symposium on Computer-Human Interaction in play. Schouten, B., Markopoulos, P., Toups, Z., Cairns, P. & Bekker, T. (eds.). New York: ACM, p. 111-123 13 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Communication versus computation: a survey of cloud gaming approaches

Grigg, RJ. & Hexel, R., 2017, Proceedings of the 18th Conference on Intelligent Games and Simulation. EUROSIS-ETI, p. 10-25 16 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

GURaaS: an end-user platform for embedding research instruments into games

Pereira Santos, CA., van de Haterd, J., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2017, End-user development. Barbosa, S., Markopoulos, P., Paternò, F., Stumpf, S. & Valtolina, S. (eds.). Springer Verlag, p. 34-48 15 p. (Lecture notes in computer science; vol. 10303)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Measuring self-esteem with games

Pereira Santos, CA., Hutchinson, K., Khan, JV. & Markopoulos, P., 2017, ACM IUI 2017. ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Mobile location-based augmented reality applications for urban tourism storytelling

Nóbrega, R., Jacob, J., Ribeiro, J., Weber, J., Ferreira, S. & Coelho, A., 2017, IEEE proceedings of EPCGI’2017. Gonçalves, A. & Moreira, P. (eds.). Guimarães: 24th Portuguese Meeting of Computer Graphics and Interaction

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations

The oculus rift film experience: a case study on understanding films in a head mounted display

Syrett, H., Calvi, L. & Van Gisbergen, M. S., 2017, Intelligent technologies for interactive entertainment . Poppe, R., Meyer, JJ., Veltkamp, R. & Dastani, M. (eds.). Springer, p. 197-208 12 p. (Lecture notes of the Institute for Computer Science, Social-Informatics and Telecommunications Engineering, LNICST; vol. 178)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

When sound modulates vision: VR applications for art and entertainment

Bialkova, SE. & Van Gisbergen, M. S., 2017, Proceedings of 2017 IEEE Virtual Reality . IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2016

Beyond version control : inspirations for new game development pipelines and future game engines

Engels, O. & Grigg, RJ., 2016, Game-On`2016 : 17th International Conference on Intelligent Games and Simulation. Eurosis

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

4 Citations

Confessions of a 'guilty' couch potato understanding and using context to optimize binge-watching behavior

de Feijter, D., Khan, JV. & Van Gisbergen, MS., 2016, Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video . ACM, p. 59-67

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Design for collaboration in mixed reality technical challenges and solutions

Peters, E., Heijligers, B., de Kievith, J., Razafindrakoto, X., van Oosterhout, R., Pereira Santos, CA., Mayer, IS. & Louwerse, M., 2016, 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Get it right! Introducing a frameworkfor integrating validation in applied game design

Warmelink, HJG., Valente, M., van Tol, R. & Schravenhoff, R., 2016, Games and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy December 9–11, 2015, revised selected papers. Veltkamp, RC. & De Gloria, A. (eds.). 9599: Springer, p. 461-470 13 p. (Lecture Notes in Computer Science)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations

Inferring a player’s need for cognition from hints

Pereira Santos, CA., Khan, JV. & Markopoulos, P., 8 Mar 2016, International Conference on Intelligent User Interfaces, Proceedings IUI. ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Interactive virtual prototyping architecture applied to lighting design: a developmental case-study

Beyen, R., Grigg, RJ. & Damkat, C., 25 May 2016, Connected Lighting. InnovationFab

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Interethnic similarity of anger suppression-aggression association in conflicts in intimate and non-intimate relationships across ethnic groups in the Netherlands

Stupar - Rutenfrans, S., 2016, Unity, diversity and culture: Research and scholarship selected from the 22nd Congress of the International Association for Cross-Cultural Psychology . Roland-Levy, C., Denoux, P., Voyer, B., Boski, P. & Gabrenya jr, WK. (eds.).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Involving the crowd in future experience design

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 7 May 2016, Proceedings of ACM CHI 2016 Extended Abstract. ACM, p. 3347-3352

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Involving the crowd in future museum experience design

Vermeeren, APOS., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D. & Giaccardi, E., 2016, CHI EA '16 Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems . ACM, p. 3347-3354 18 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Looking for metacognition: a knowledge taxonomy for psychotherapeutic games

Haring, P. & Warmelink, HJG., 2016, Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, RC. (eds.). Springer, p. 95-106 12 p. (Lecture Notes in Computer Science; vol. 10056)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Self- and other-oriented motivations associated with emotional suppression of internalized and externalized negative emotions: A multiethnic self-report study in the Netherlands

Stupar - Rutenfrans, S., 2016, Unity, diversity and culture: Research and scholarship selected from the 22nd Congress of the International Association for Cross-Cultural Psychology . Roland-Levy, C., Denoux, P., Voyer, B., Boski, P. & Gabrenya jr, WK. (eds.).

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Smash! Sport participation and commitment by game design

Warmelink, HJG., Vink, S. & van Tol, R., 2016, Games and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy, December 9–11, 2015, revised selected papers. Veltkamp, RC. & De Gloria, A. (eds.). Springer, Vol. 9599, p. 354-360 7 p. (Lectute Notes in Computer Science)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

The Game Jam as a format for formal applied game design and development education

Hrehovcsik, M., Warmelink, HJG. & Valente, M., 2016, Games and Learning Alliance : 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Bottino, R., Jeuring, J. & Veltkamp, RC. (eds.). Springer, p. 257-267 11 p. (Lecture Notes in Computer Science; vol. 10056)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Triggers to entice an audience to ‘perform as interface’ in an interactive installation

Simon, L., van der Vlugt, M. & Calvi, L., 2016, Proceedings of the 20th International Academic Mindtrek Conference. ACM, p. 322-330 9 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

When good intention rolls in wrong dimension: factors precluding ad success

Bialkova, SE., 2016, Marketing in the age of data. Samuelsen, B., Warlop, L. & Knoferle, K. (eds.). Oslo: EMAC European Marketing Academy

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2015

An investigation into perception-altering lighting concepts for supporting game designers in setting certain atmospheres within a videogame environment

Nieuwdorp, H. J., Beresford, MS. & Khan, JV., 2015, Ambient intelligence. van Loenen, E., Schouten, B., Terken, J., Aarts, E., Markopoulos, P., den Ouden, E., de Ruyter, B., Wichert, R., van Kranenburg, R. & O'Hare, G. (eds.). Springer

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Connect: The effect of media priming claims on consumer behavior in a virtual 3D supermarket

Van Gisbergen, MS., Peeters, AL. & de Feijter, D., 2015, The proceedings of the ICORIA-conferences.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2 Citations

Diversity through specificity design lessons learned from the games [4Diversity] jams

Haggis, M., Deen, M. & Nack, F., 2015, ACE'15 International conference on advances in computer entertainment technology. Iskandar, Malaysia: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Engaging audiences in museums in a performance way

Calvi, L. & Spence, J., 2015, Proceedings of the Digital research in the Humanities and Arts Conference, DRHA2014. Maragiannis, A. (ed.). London, p. 131-135

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Kindle: how gamification can motivate jobseekers

Kruys, B. & Khan, JV., 2015, HCI Business. Fui-Hoon Nah, F. & Tan, C. (eds.). Springer, p. 481-492

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Observe or participate: the effect of point-of-view on presence and enjoyment in 360 degree movies for head mounted displays

Boom, A. L. F. M., Stupar - Rutenfrans, S., Bastiaens, OSP. & Van Gisbergen, MS., 2015, Online conference proceedings indexed by SCOPU. Athens, Greece

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Perceived risk and Google Glass in a virtual shopping environment

Cremers, N., Janssen, DP. & Kovacs, MH., 2015, European media management association annals. Hamburg: EMMA

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

The role of embarrassment to shape public interactions

Calvi, L., 2015, Entertainment Computing-ICEC 2015, 14th International conference proceedings. Baalsrud Hauge, J., Malaka, R., Chorianopoulos, K., Divitini, M. & Jaccheri, L. (eds.). Springer, p. 391-398 (Lecture Notes in Computer Science)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Translating a modern film and TV screening room to an integrated game engine production environment

Engels, O. & Grigg, RJ., 2015, EUROSIS conference proceedings. Nack, F. & Bakkes, S. (eds.). Ostend, Belgium: Eurosis, p. 18-22

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Visualising Vincent's life: an engaging experience into Van Gogh's heritage

Calvi, L., Hover, MEJ., Ouwens, JFA. & van Waalwijk, JM., 2015, Aesthetics of interaction: dynamic, multisensory, wise. Milan, p. 312-315

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

2014

A brand poem: how to build brands combining paid, owned and earned media

Van Gisbergen, MS., 2014, International Conference on Research in Advertising. Amsterdam, The Netherlands, p. 1-10

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Becoming vincent: experiencing Van Gogh's heritage

Hover, MEJ., Calvi, L., Ouwens, JFA., van Schendel, LCA. & van Waalwijk, JM., 2014, Experiencing Van Gogh's heritage: a case study. London: Businesses Supporting Charities, p. 71-73

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Did you see that? In-game advertising retention in players and onlookers

Grace, L., Janssen, DP. & Coyle, J. R., 2014, Proceedings of ACE '14, the 11th Conference on Advances in Computer Entertainment Technology. Chisik, Y. (ed.). New York: ACM

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Dynamic layering graphical elements for graphical password schemes

Eekelen, W., van den Elst, J. & Khan, JV., 2014, Creating the difference: proceedings of the Chi Sparks 2014 Conference. Lamers, M. H., van Leeuwen, J. P., Stappers, P. & Thissen, M. J. M. R. (eds.). The Hague, The Netherlands: The Hague University of Applied Sciences and Chi Nederland, p. 65-73

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

5 Citations

Gaming the future of the ocean: the marine spatial planning challenge 2050

Mayer, IS., Zhou, Q., Keijser, X. & Abspoel, L., 2014, Serious games development and applications. Ma, M., Oliveira, MF. & Baalsrud Hauge, J. (eds.). Springer, p. 150-162

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

On utilizing player models to predict behavior in crowdsourcing tasks

Pereira Santos, CA., Khan, JV. & Markopoulos, P., 2014, Social informatics: 6th international conference, SocInfo 2014, Barcelona, Spain, November 11-13, 2014, Proceedings. McFarland, D. & Aiello, L. M. (eds.). Springer, (Lecture Notes in Computer Science)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Resource Entity Action: A Generalized Design Pattern for RTS Games

Abbadi, M., Giacomo, F., Orsini, R., Plaat, A., Spronck, P. & Maggiore, G., 2014, Computers and Games, Lecture Notes in Computer Science (Selected papers of the CG 2013 Conference). Lida, H., Plaat, A. & van den Herik, H. J. (eds.). Basel, Switzerland: Springer, p. 244-256 (Lecture Notes in Computer Science)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Risk perception and the sustainable character of tourist destinations: a comparative study from Portuguese and Brazilian consumers=Percepcao de risco e o carater sustentavel de destinos turisticos: um estudo comparativo de consumidores portugueses e brasileiros

Kovacs, MH., De Brito, MP. & Souza, A., 2014, TMS conference series, Perspetivas Contemporaneas em Turismo. Serra, F., Santos, M., Santos, J. A. C. & Aguas, P. (eds.). Olhao, Portugal, p. 371-384

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Shopping with Google Glass

Janssen, DP., 2014, Trends en ontwikkelingen in cross-media 2014-2015. Roeling, Noteboomer & Hakvoort (eds.). Amsterdam, The Netherlands: IMMovator Cross Media Network, p. 32-33

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Smarter smartphones: understanding and predicting user habits from GPS sensor data

Maggiore, G., Pereira Santos, CA. & Plaat, A., 2014, Procedia Computer Science. Elsevier, p. 297-304

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

1 Citations

Stealth assessment of teams in a digital game environment

Mayer, IS., van Dierendonck, D. & van Ruijven, T., 2014, Games and learning alliance : proceedings of the Second International Conference, GALA 2013 Conference. de Gloria, A. (ed.). Heidelberg: Springer, p. 234-235

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review