Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

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Book
2019

Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

Research output: Book/ReportBookProfessional

Open Access
2018

The fundamentals of C/C++ game development: using target based development on SBC's

Beuken, BM., 2018, Abingdon: Routledge. 502 p.

Research output: Book/ReportBookProfessional

2016
16 Downloads (Pure)
Open Access
File
15 Downloads (Pure)

Playful organisations & learning systems

Mayer, IS., 2016, Breda: NHTV. 48 p.

Research output: Book/ReportBookScientific

Open Access
File
5 Downloads (Pure)

Video games and the value of entertainment

Haggis, M., 2016, Breda: NHTV. 44 p.

Research output: Book/ReportBookScientific

Open Access
File
2014

Nieuwerwets organiseren

de Bruijn, JA., van der Voort, H., Warmelink, HJG., van Wendel de Joode, R. & Willems, N., 2014, Assen: Van Gorcum. 168 p.

Research output: Book/ReportBookProfessional

9 Citations (Scopus)

Online gaming and playful organization

Warmelink, HJG., 2014, New York: Routledge. 230 p. (Digital games and learning)

Research output: Book/ReportBookProfessional

2013

An introduction to computer graphics for artists (2nd edition)

Paquette, AJ., 2013, London: Springer. 322 p.

Research output: Book/ReportBookScientific

2011

Beyond the Simulacrum

Bouwknegt, HA., 2011, Münster: Nodus Publikationen. 190 p.

Research output: Book/ReportBookScientific

2009

Computer graphics for artists II: environments and characters

Paquette, AJ., 2009, Dordrecht: Springer. 343 p.

Research output: Book/ReportBookScientific

2008

Computer graphics for artists: an introduction

Paquette, AJ., 2008, London: Springer. 266 p.

Research output: Book/ReportBookScientific