Research Output per year
Research Output 1999 2019
2018
Museum experience design - crowds, ecosystems and novel technologies
Vermeeren, A. (ed.), Calvi, L. (ed.) & Sabiescu, A., 2018, Springer. 345 p. (Springer series on cultural computing)Research output: Book/Report › Book editing › Scientific › peer-review
2010
Playability and player experience - Proceedings of the Fun and Games 2010 workshop
Calvi, L. (ed.), Nuijten, CM. (ed.) & Bouwknegt, HA. (ed.), 2010, Breda: NHTV Breda University of Applied Sciences. 114 p. (NHTV Expertise Series; vol. 10)Research output: Book/Report › Book editing › Professional
2009
Learning in a virtual world : reflections on the Cyberdam research and the development
Warmelink, HJG. (ed.) & Mayer, IS. (ed.), 2009, Oisterwijk: Wolf Legal Publishers. 107 p.Research output: Book/Report › Book editing › Scientific › peer-review