Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

2019

An Integrated Food Web Model for the Baltic Sea : Design Challenges and Model Behaviour in an Interactive Simulation Platform

Warmelink, H. & Gonçalves, M., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

Van Gisbergen, M. S., 5 Jun 2019.

Research output: Contribution to conferencePaperOther research output

BUas Research: MSP Challenge | Breda University of Applied Sciences

Mayer, IS., Warmelink, HJG., Pereira Santos, CA. & Boode, W., 2019

Research output: Non-textual formDigital or Visual ProductsOther research output

Open Access
1 Citation (Scopus)
28 Downloads (Pure)

Communicating Maritime Spatial Planning: The MSP Challenge approach

Abspoel, L., Mayer, IS., Keijser, X., Warmelink, HJG., Fairgrieve, R., Ripken, M., Abramic, A., Kannen, A., Cormier, R. & Kidd, S., 2019, In : Marine Policy.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Digital deja vu known as Virtual Reality

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 319-323

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

1 Citation (Scopus)

Educational games as a motivational tool: considerations on their potential and limitations

Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. SciTePress, p. 330-337

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Effect of avatar-owner resemblance on experience in immersive virtual environments

Van Gisbergen, M. S. & Sensagir, I., 14 Jun 2019.

Research output: Contribution to conferencePaperOther research output

88 Downloads (Pure)
Open Access
File
4 Downloads (Pure)
Open Access
File

Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

Research output: Contribution to journalArticleScientificpeer-review

Guest Blog: 5 tips for avoiding prototyping mistakes on your next game

Haggis-Burridge, M. & Buijtenweg, T., 21 Jun 2019, In : Develop : Brighton Blog.

Research output: Contribution to journalArticleProfessional

Open Access

Hamburg Workshop results: MSP Challenge Baltic Sea edition

Warmelink, HJG., Gonçalves, M. & Koch, A., 2019, Baltic LINes. 31 p.

Research output: Book/ReportReportProfessional

Open Access

How to implement VR in organizations: 10 recommendations

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 93-94

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Human dignity and the presentation of minorities and women in video games

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 210-215 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Intellectual property (IP) and privacy in the entertainment industry

Van Gisbergen, M. S. & Bosher, H., 2019, Ethical dilemmas in the creative, cultural and service industries . Bouwer, J. (ed.). Routledge, p. 263-268 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Keynote: Making games, telling stories, and embracing diverse audiences

Haggis-Burridge, M., 28 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Keynote: The Journey To Content: Developing a model for understanding video game interactions

Haggis-Burridge, M., 19 Sep 2019.

Research output: Contribution to conferencePaperOther research output

Making it real: personal and social recent history in Fragments of Him

Haggis-Burridge, M., 13 Apr 2019.

Research output: Contribution to conferencePaperOther research output

Managing Competing Values in Sustainable Urban Tourism : a Simulation-Gaming Approach

Weber-Sabil, J., Lalicic, L., Buijtenweg, T., Hutchinson, K., Pereira Santos, C., Melissen, F., Koens, K. & Mayer, I., 30 Aug 2019.

Research output: Contribution to conferencePaperOther research output

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., Weppner, J., van Roekel, M., van Riet, J. & Boode, W., 7 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., Weppner, J., van Roekel, M., van Riet, J. & Boode, W., 2019, European ITS Congress proceedings.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Mee het riool in tijdens een overstroming:vr in lokale journalistiek

Van Gisbergen, M. S. & Nijs, W., 20 May 2019, In : Breda Vandaag (Online).

Research output: Contribution to journalArticleProfessional

Open Access

Museums going digital; inspiring and engaging examples presented and discussed during the Traces-Workshops

Verlinden, A., Van Gisbergen, M. S., Calvi, L., Kanstrup, M. & Ellekilde, MS., 2019, Traces and Creative Europe. 80 p.

Research output: Book/ReportBookProfessional

Open Access

Profiling personality traits with games

Pereira Santos, CA., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2019, In : ACM Transactions on Interactive Intelligent Systems Journal. 9, 23

Research output: Contribution to journalArticleScientificpeer-review

Responsible business in the video-game industry

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 139-144 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Simulation gaming for diverse MSP needs : the MSP Challenge board and digital games

Warmelink, H., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

Stakeholder engagement in sustainable tourism planning through serious gaming

Lalicic, L. & Weber-Sabil, J., 2019, In : Tourism Geographies. p. 1-19

Research output: Contribution to journalArticleScientificpeer-review

The mediatisation of statistics : data-driven journalism and the controversy on "quality statistics"

Martinisi, A., 28 Sep 2019.

Research output: Contribution to conferencePaperOther research output

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, Intelligent Human Systems Integration 2019 - Proceedings of the 2nd International Conference on Intelligent Human Systems Integration IHSI 2019: IHSI 2019. Advances in intelligent systems and computing. Karwowski, W. & Aram, T. (eds.). Springer, Cham, p. 594-599 6 p. (Advances in intelligent systems and computing book series ; vol. 903).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, p. 594-599. 6 p.

Research output: Contribution to conferencePaperOther research output

The taxonomy of keys: a new way of understanding interactions in video games

Haggis-Burridge, M. & Buijtenweg, TP., 25 Jan 2019.

Research output: Contribution to conferencePaperOther research output

TRAVELVR: how VR can play a role within your customer journey

Van Gisbergen, M. S., 8 Jan 2019.

Research output: Contribution to conferencePaperOther research output

Understanding people through games

Pereira Santos, C., 2019, TU Eindhoven. 172 p.

Research output: ThesisDoctoral ThesisScientific

Open Access

Virgin: VIrtual Reality reGional News

Van Gisbergen, M. S., 2019

Research output: Non-textual formWeb publication/siteOther research output

Open Access

Virgin Virtual Reality Product

Van Gisbergen, M. S., Doicaru, M., Versluis, A., Relouw, J., Kleverlaan, N., Walker, M. & Regel, S., 23 Apr 2019

Research output: Non-textual formDigital or Visual ProductsOther research output

Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism

Han, D., Weber-Sabil, J., Bastiaansen, MCM., Mitas, O. & Lub, XD., 2019, Augmented Reality and Virtual Reality : The power of AR and VR for Business. tom Dieck, M. C. & Jung, T. (eds.). Switzerland: Springer Nature, p. 113-128 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

What we don’t know. The effect of realism in Virtual Reality on experience and behaviour.

Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 2019, Augmented Reality and Virtual Reality. Progress in IS. . tom Dieck, M. & Jung, T. (eds.). Cham: Springer, Cham, p. 45-59 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018.

Research output: Contribution to conferencePaperOther research output

A manifesto for European video games. Gaming Horizons Deliverable D 3.4

Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access
55 Downloads (Pure)

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 25 Oct 2018, p. 157-163. 7 p.

Research output: Contribution to conferencePaperOther research output

1 Citation (Scopus)

Assessment of teams in a digital game environment

Mayer, IS., 2018, In : Simulation & Gaming.

Research output: Contribution to journalArticleScientificpeer-review

Augmented Reality "City Trips" Demo

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Augmented Reality Football experience, "Ziggolens"

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Coding games in C/C++ part 01

Beuken, BM., 2018, In : MagPi. January, 56, p. 54-58 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games in C/C++ part 02

Beuken, BM., 2018, In : MagPi. February, 66, p. 58-61 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games on the Raspberry PI in C/C++ part 3

Beuken, BM., 2018, In : MagPi. March, 67, p. 54-57 4 p.

Research output: Contribution to journalArticleProfessional

Open Access

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018.

Research output: Contribution to conferencePaperOther research output