Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

2019

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, Intelligent human Systems integration 2019: IHSI 2019. Advances in intelligent systems and computing. Karwowski, W. & Aram, T. (eds.). Springer, Cham, p. 594-599 6 p. (Advances in intelligent systems and computing book series ; vol. 903)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

The taxonomy of keys: a new way of understanding interactions in video games

Haggis-Burridge, M. & Buijtenweg, TP., 25 Jan 2019

Research output: Contribution to conferencePaperOther research output

TRAVELVR: how VR can play a role within your customer journey

Van Gisbergen, M. S., 8 Jan 2019

Research output: Contribution to conferencePaperOther research output

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018

Research output: Contribution to conferencePaperOther research output

A manifesto for European video games. Gaming Horizons Deliverable D 3.4

Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File
1 Citations

Assessment of teams in a digital game environment

Mayer, IS., 2018, In : Simulation & Gaming.

Research output: Contribution to journalArticleScientificpeer-review

Augmented Reality "City Trips" Demo

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Augmented Reality Football experience, "Ziggolens"

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018

Research output: Contribution to conferencePaperOther research output

Coding games in C/C++ part 01

Beuken, BM., 2018, In : MagPi. January, 56, p. 54-58 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games in C/C++ part 02

Beuken, BM., 2018, In : MagPi. February, 66, p. 58-61 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games on the Raspberry PI in C/C++ part 3

Beuken, BM., 2018, In : MagPi. March, 67, p. 54-57 4 p.

Research output: Contribution to journalArticleProfessional

Open Access

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018

Research output: Contribution to conferencePaperOther research output

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018

Research output: Contribution to conferencePaperOther research output

Descend Shoe Game & Personal Realism

Relouw, JJEA., Van Gisbergen, M. S., Thomassen, S. & Sensaqir, S., 2018

Research output: Non-textual formGameOther research output

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

Weber, J. & Dickinson, J. E., 25 Jan 2018

Research output: Contribution to conferencePaperOther research output

Developing a sustainable urban tourism game

Klijs, J., Koens, K. & Weber-Sabil, J., 22 Nov 2018

Research output: Contribution to conferencePaperOther research output

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Experiences of 15 visitors from Macao in Breda

Mitas, O., Strijbosch, WWM., Bastiaansen, MCM. & Boode, W., 2018

Research output: Book/ReportReportProfessional

Final Research Report. Gaming Horizons Deliverable D 1.8

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 28 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Future museum experience design - crowds, ecosystems and novel technology

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2 Citations

Gamification of production and logistics operations: Status quo and future directions

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 2018, In : Journal of Business Research.

Research output: Contribution to journalArticleScientificpeer-review

Gamification of the work floor : a literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences. 51 ed. HICCS, p. 1108-1117 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Gamification of the work floor : A literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018

Research output: Contribution to conferencePaperOther research output

Gaming Horizons Stakeholder Interviews - anonymised

Perrotta, C., Persico, D., Haggis-Burridge, M., Bailey, C., M, P., Buijtenweg, TP. & Earp, J., 31 Jan 2018

Research output: Non-textual formData set/DatabaseOther research output

Open Access

How AR visualisation can help us understand data

Van Gisbergen, M. S., Lodders, H., Pereira Santos, CA. & Hoogervorst, D., 20 Sep 2018

Research output: Contribution to conferencePaperOther research output

How to connect live events with media sport consumption?

Van Gisbergen, M. S., 26 Jun 2018

Research output: Contribution to conferencePaperOther research output

How to get small museums involved in digital innovation: a design-Inclusive research approach

Vermeeren, A. & Calvi, L., 2018, Cultural heritage communities: technologies & challenges. Ciolfi, L., Damala, A., Hornecker, E., Lechner, M., Maye, L. & Petrelli, D. (eds.). Routledge, p. 114-131 18 p. (Digital research in the arts and humanities)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

LAB 5

Klaassen, M., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018, Proceedings ISAGA2018 : international conference. 49 ed. Salaya: ThaiSim, p. 684 - 691 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018

Research output: Contribution to conferencePaperOther research output

Leveraging pervasive games for tourism : an augmented reality perspective

Nóbrega, R., Jacob, J., Coelho, A., Ribeiro, J., Weber-Sabil, J. & Ferreira, S., 2018, In : International Journal of Creative Interfaces and Computer Graphics. 9, 1, p. 1-14 14 p.

Research output: Contribution to journalArticleScientificpeer-review

Library not found - The disconnect between gaming research and development

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2, p. 134-141 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Maritime spatial planning – a board game for stakeholder involvement

Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Mayer, IS., 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series. Lukosch, H. K., Bekebrede, G. & Kortmann, R. (eds.). Springer, Cham, Vol. 10825, p. 58-66

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Message framing and different appeals : an experiment using a specific digital messaging platform for data driven personalization

Hammers, R., Kovacs, MH. & Doicaru, MM., 15 Jun 2018

Research output: Contribution to conferencePaperOther research output

Mixed reality in the world

Pereira Santos, CA., 2018

Research output: Non-textual formExhibitionOther research output

Museum experience design - crowds, ecosystems and novel technologies

Vermeeren, A. (ed.), Calvi, L. (ed.) & Sabiescu, A., 2018, Springer. 345 p. (Springer series on cultural computing)

Research output: Book/ReportBook editingScientificpeer-review

Myrecovry : virtual reality alcohol addiction treatmen application

Van Gisbergen, M. S., 2018

Research output: Non-textual formWeb publication/siteOther research output

Myrecovry : virtual reality alcohol addiction treatmen application

Van Gisbergen, M. S., Buwalda, V., Walker, ME., Relouw, JJEA., Gilissen, B., Thomassen, S. & Linssen, DFM., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Narrative Experience First: Interaction design in Fragments of Him

Haggis-Burridge, M., 8 May 2018

Research output: Contribution to conferencePaperOther research output

Normality will destroy us

Haggis-Burridge, M., 23 Jan 2018

Research output: Contribution to conferencePaperOther research output

O Alvorecer da Realidade Virtual: Os Avancos e o Futoro de uma Realidade que e Cada Vez Mais Presente

Kovacs, MH., 1 Sep 2018, In : Mensch.

Research output: Contribution to journalArticleProfessional

Ocean viewer

Relouw, JJEA., 2018

Research output: Non-textual formGameOther research output

Online master : creative master VR

Van Gisbergen, M. S., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Opening” location-based mobile ads : How openness and location congruency of location-based ads weaken negative effects of intrusiveness on brand choice

Ketelaar, P., bernritter, SF., van Woudenberg, J., Rozendaal, E., Konig, R., Hühn, A. E., Van Gisbergen, M. S. & Janssen, L., 2018, In : Journal of Business Research. 91, p. 277-285

Research output: Contribution to journalArticleScientificpeer-review

Outside the binary

Haggis, M., 2018, In : Forum. Spring 2008, p. 35-37 3 p.

Research output: Contribution to journalArticleProfessional