Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2018

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018

Research output: Contribution to conferencePaperOther research output

A manifesto for European video games. Gaming Horizons Deliverable D 3.4

Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File

Assessment of teams in a digital game environment

Mayer, IS., 2018, In : Simulation & Gaming.

Research output: Contribution to journalArticleScientificpeer-review

Augmented Reality "City Trips" Demo

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Augmented Reality Football experience, "Ziggolens"

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018

Research output: Contribution to conferencePaperOther research output

Coding games in C/C++ part 01

Beuken, BM., 2018, In : MagPi. January, 56, p. 54-58 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games in C/C++ part 02

Beuken, BM., 2018, In : MagPi. February, 66, p. 58-61 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games on the Raspberry PI in C/C++ part 3

Beuken, BM., 2018, In : MagPi. March, 67, p. 54-57 4 p.

Research output: Contribution to journalArticleProfessional

Open Access

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018

Research output: Contribution to conferencePaperOther research output

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018

Research output: Contribution to conferencePaperOther research output

Descend Shoe Game & Personal Realism

Relouw, JJEA., Van Gisbergen, M. S., Thomassen, S. & Sensaqir, S., 2018

Research output: Non-textual formGameOther research output

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

Weber, J. & Dickinson, J. E., 25 Jan 2018

Research output: Contribution to conferencePaperOther research output

Developing a sustainable urban tourism game

Klijs, J., Koens, K. & Weber-Sabil, J., 22 Nov 2018

Research output: Contribution to conferencePaperOther research output

Enabling augmented sense-making (and pure experience) with wearable technology

Witter, M. & Calvi, L., 2018, Intelligent technologies for interactive entertainment: 9th international conference, INETAIN 2017, Funchal, Portugal, June 20-22, 2017 proceedings. Chisik, Y., Holopainen, J., Khaled, R., Silva, JL. & Silva, PA. (eds.). Springer, p. 136-141 6 p. (Lecture notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; vol. 215)

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Experiences of 15 visitors from Macao in Breda

Mitas, O., Strijbosch, WWM., Bastiaansen, MCM. & Boode, W., 2018

Research output: Book/ReportReportProfessional

Final Research Report. Gaming Horizons Deliverable D 1.8

Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Haggis-Burridge, M., Manganello, F., Passarelli, M., Perrotta, C. & Pozzi, F., 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 28 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

Future museum experience design - crowds, ecosystems and novel technology

Vermeeren, A., Calvi, L., Sabiescu, A., Trocchianesi, R., Stuedah, D., Giaccardi, E. & Radice, S., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 1-16 17 p. (Springer series on cultural computing)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

1 Citations

Gamification of production and logistics operations: Status quo and future directions

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 2018, In : Journal of Business Research.

Research output: Contribution to journalArticleScientificpeer-review

Gamification of the work floor : a literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018, Proceedings of the 51st Hawaii International Conference on System Sciences. 51 ed. HICCS, p. 1108-1117 10 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Gamification of the work floor : A literature review of gamifying production and logistics operations

Warmelink, HJG., Koivisto, J., Mayer, IS., Vesa, M. & Hamari, J., 4 Jan 2018

Research output: Contribution to conferencePaperOther research output

Gaming Horizons Stakeholder Interviews - anonymised

Perrotta, C., Persico, D., Haggis-Burridge, M., Bailey, C., M, P., Buijtenweg, TP. & Earp, J., 31 Jan 2018

Research output: Non-textual formData set/DatabaseOther research output

Open Access

How AR visualisation can help us understand data

Van Gisbergen, M. S., Lodders, H., Pereira Santos, CA. & Hoogervorst, D., 20 Sep 2018

Research output: Contribution to conferencePaperOther research output

How to connect live events with media sport consumption?

Van Gisbergen, M. S., 26 Jun 2018

Research output: Contribution to conferencePaperOther research output

How to get small museums involved in digital innovation: a design-Inclusive research approach

Vermeeren, A. & Calvi, L., 2018, Cultural heritage communities: technologies & challenges. Ciolfi, L., Damala, A., Hornecker, E., Lechner, M., Maye, L. & Petrelli, D. (eds.). Routledge, p. 114-131 18 p. (Digital research in the arts and humanities)

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

LAB 5

Klaassen, M., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018, Proceedings ISAGA2018 : international conference. 49 ed. Salaya: ThaiSim, p. 684 - 691 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access

Learning efficacy among executives and students of an organizational growth game

Weber, J., Warmelink, HJG., Martinisi, A., Buijtenweg, TP. & Mayer, IS., Jul 2018

Research output: Contribution to conferencePaperOther research output

Leveraging pervasive games for tourism : an augmented reality perspective

Nóbrega, R., Jacob, J., Coelho, A., Ribeiro, J., Weber-Sabil, J. & Ferreira, S., 2018, In : International Journal of Creative Interfaces and Computer Graphics. 9, 1, p. 1-14 14 p.

Research output: Contribution to journalArticleScientificpeer-review

Library not found - The disconnect between gaming research and development

Passarelli, M., Earp, J., Dagnino, FM., Persico, D., Pozzi, F., Buijtenweg, TP., Haggis, M., Bailey, C. & Perrotta, C., 2018, CSEDU 2018 - Proceedings of the 10th International Conference on Computer Supported Education. Reilly, R., McLaren, BM., Zvacek, S. & Uhomoibhi, J. (eds.). SciTePress, Vol. 2, p. 134-141 8 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Maritime spatial planning – a board game for stakeholder involvement

Keijser, X., Ripken, M., Warmelink, HJG., Abspoel, L., Fairgrieve, R. & Mayer, IS., 2018, Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures: 48th International Simulation and Gaming Association Conference. Part of the Lecture Notes in Computer Science book series. Lukosch, H. K., Bekebrede, G. & Kortmann, R. (eds.). Springer, Cham, Vol. 10825, p. 58-66

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Message framing and different appeals : an experiment using a specific digital messaging platform for data driven personalization

Hammers, R., Kovacs, MH. & Doicaru, MM., 15 Jun 2018

Research output: Contribution to conferencePaperOther research output

Mixed reality in the world

Pereira Santos, CA., 2018

Research output: Non-textual formExhibitionOther research output

Museum experience design - crowds, ecosystems and novel technologies

Vermeeren, A. (ed.), Calvi, L. (ed.) & Sabiescu, A., 2018, Springer. 345 p. (Springer series on cultural computing)

Research output: Book/ReportBook editingScientificpeer-review

Myrecovry : virtual reality alcohol addiction treatmen application

Van Gisbergen, M. S., 2018

Research output: Non-textual formWeb publication/siteOther research output

Myrecovry : virtual reality alcohol addiction treatmen application

Van Gisbergen, M. S., Buwalda, V., Walker, ME., Relouw, JJEA., Gilissen, B., Thomassen, S. & Linssen, DFM., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Narrative Experience First: Interaction design in Fragments of Him

Haggis-Burridge, M., 8 May 2018

Research output: Contribution to conferencePaperOther research output

Normality will destroy us

Haggis-Burridge, M., 23 Jan 2018

Research output: Contribution to conferencePaperOther research output

O Alvorecer da Realidade Virtual: Os Avancos e o Futoro de uma Realidade que e Cada Vez Mais Presente

Kovacs, MH., 1 Sep 2018, In : Mensch.

Research output: Contribution to journalArticleProfessional

Ocean viewer

Relouw, JJEA., 2018

Research output: Non-textual formGameOther research output

Online master : creative master VR

Van Gisbergen, M. S., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Opening” location-based mobile ads : How openness and location congruency of location-based ads weaken negative effects of intrusiveness on brand choice

Ketelaar, P., bernritter, SF., van Woudenberg, J., Rozendaal, E., Konig, R., Hühn, A. E., Van Gisbergen, M. S. & Janssen, L., 2018, In : Journal of Business Research. 91, p. 277-285

Research output: Contribution to journalArticleScientificpeer-review

Outside the binary

Haggis, M., 2018, In : Forum. Spring 2008, p. 35-37 3 p.

Research output: Contribution to journalArticleProfessional

Personal and social recent history in fragments of him

Haggis-Burridge, M., 8 Oct 2018

Research output: Contribution to conferencePaperOther research output

Perspectives on policy analysis : a framework for understanding and design

Mayer, IS., van Daalen, CE. & P.W.G.G., B., 2018, Routledge handbook of policy design. Howlett, M. & Mukherjee, I. (eds.). 1 ed. New York: Routledge, 19 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientific

Profiling ethics orientation through play

Pereira Santos, CA., Khan, V-J. & Markopoulos, P., 2018, In : Behaviour and Information Technology. 37, 9, p. 926-935 10 p.

Research output: Contribution to journalArticleScientificpeer-review