Academy for Digital Entertainment

  • Sibeliuslaan 13, S-Building

    4837 CA Breda

    Netherlands

Research Output 1999 2019

2019

An Integrated Food Web Model for the Baltic Sea : Design Challenges and Model Behaviour in an Interactive Simulation Platform

Warmelink, H. & Gonçalves, M., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

A Virtual Reality déjà vu? Magic Realism (within the Media Puzzle)

Van Gisbergen, M. S., 5 Jun 2019.

Research output: Contribution to conferencePaperOther research output

BUas Research: MSP Challenge | Breda University of Applied Sciences

Mayer, IS., Warmelink, HJG., Pereira Santos, CA. & Boode, W., 2019

Research output: Non-textual formDigital or Visual ProductsOther research output

Open Access
1 Citation (Scopus)
14 Downloads (Pure)

Communicating Maritime Spatial Planning: The MSP Challenge approach

Abspoel, L., Mayer, IS., Keijser, X., Warmelink, HJG., Fairgrieve, R., Ripken, M., Abramic, A., Kannen, A., Cormier, R. & Kidd, S., 2019, In : Marine Policy.

Research output: Contribution to journalArticleScientificpeer-review

Open Access
File

Digital deja vu known as Virtual Reality

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 319-323

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

1 Citation (Scopus)

Educational games as a motivational tool: considerations on their potential and limitations

Passarelli, M., Dagnino, FM., Earp, J., Manganello, F., Perisco, D., Pozzi, F., Bailey, C., Perrotta, C., Buijtenweg, T. & Haggis-Burridge, M., 2019, Proceedings of the 11th International Conference on Computer Supported Education. SciTePress, p. 330-337

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Effect of avatar-owner resemblance on experience in immersive virtual environments

Van Gisbergen, M. S. & Sensagir, I., 14 Jun 2019.

Research output: Contribution to conferencePaperOther research output

73 Downloads (Pure)
Open Access
File
1 Downloads (Pure)
Open Access
File

Games as (not) culture: a critical policy analysis of the economic agenda of Horizon 2020

Perrotta, C., Bailey, C., Ryder, J., Perisco, D. & Haggis-Burridge, M., 2019, In : Games and Culture.

Research output: Contribution to journalArticleScientificpeer-review

Guest Blog: 5 tips for avoiding prototyping mistakes on your next game

Haggis-Burridge, M. & Buijtenweg, T., 21 Jun 2019, In : Develop : Brighton Blog.

Research output: Contribution to journalArticleProfessional

Open Access

Hamburg Workshop results: MSP Challenge Baltic Sea edition

Warmelink, HJG., Gonçalves, M. & Koch, A., 2019, Baltic LINes. 31 p.

Research output: Book/ReportReportProfessional

Open Access

How to implement VR in organizations: 10 recommendations

Van Gisbergen, M. S., 2019, 23 innovations in digital communication. Ketelaar, P., Aarts, J. & Demir, S. (eds.). Amsterdam: BIS Publishers, p. 93-94

Research output: Chapter in Book/Report/Conference proceedingChapterProfessional

Human dignity and the presentation of minorities and women in video games

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 210-215 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Intellectual property (IP) and privacy in the entertainment industry

Van Gisbergen, M. S. & Bosher, H., 2019, Ethical dilemmas in the creative, cultural and service industries . Bouwer, J. (ed.). Routledge, p. 263-268 5 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Keynote: Making games, telling stories, and embracing diverse audiences

Haggis-Burridge, M., 28 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Making it real: personal and social recent history in Fragments of Him

Haggis-Burridge, M., 13 Apr 2019.

Research output: Contribution to conferencePaperOther research output

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., van Roekel, M., van Riet, J. & Boode, W., 7 Jun 2019.

Research output: Contribution to conferencePaperOther research output

Measuring the emotional impact of driving an autonomous vehicle

Mitas, O., van Loon, A., van Roekel, M., van Riet, J. & Boode, W., 2019, European ITS Congress proceedings.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Mee het riool in tijdens een overstroming:vr in lokale journalistiek

Van Gisbergen, M. S. & Nijs, W., 20 May 2019, In : Breda Vandaag (Online).

Research output: Contribution to journalArticleProfessional

Open Access

Profiling personality traits with games

Pereira Santos, CA., Hutchinson, K., Khan, V-J. & Markopoulos, P., 2019, In : ACM Transactions on Interactive Intelligent Systems Journal. 9, 23

Research output: Contribution to journalArticleScientificpeer-review

Responsible business in the video-game industry

Haggis-Burridge, M., 2019, Ethical dilemmas in the creative, cultural and service industries. Bouwer, J. (ed.). Abingdon, Oxon: Routledge, p. 139-144 6 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Simulation gaming for diverse MSP needs : the MSP Challenge board and digital games

Warmelink, H., 3 Jul 2019.

Research output: Contribution to conferencePaperOther research output

Stakeholder engagement in sustainable tourism planning through serious gaming

Lalicic, L. & Weber-Sabil, J., 2019, In : Tourism Geographies. p. 1-19

Research output: Contribution to journalArticleScientificpeer-review

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, Intelligent Human Systems Integration 2019 - Proceedings of the 2nd International Conference on Intelligent Human Systems Integration IHSI 2019: IHSI 2019. Advances in intelligent systems and computing. Karwowski, W. & Aram, T. (eds.). Springer, Cham, p. 594-599 6 p. (Advances in intelligent systems and computing book series ; vol. 903).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

The relationship among the optical aspects of photographic composition and the quality, perception and interpretation of the realism in virtual images.

Campos, M., Campos, F., Van Gisbergen, M. S. & Kovacs, MH., 2019, p. 594-599. 6 p.

Research output: Contribution to conferencePaperOther research output

The taxonomy of keys: a new way of understanding interactions in video games

Haggis-Burridge, M. & Buijtenweg, TP., 25 Jan 2019.

Research output: Contribution to conferencePaperOther research output

TRAVELVR: how VR can play a role within your customer journey

Van Gisbergen, M. S., 8 Jan 2019.

Research output: Contribution to conferencePaperOther research output

Understanding people through games

Pereira Santos, C., 2019, TU Eindhoven. 172 p.

Research output: ThesisDoctoral ThesisScientific

Open Access

Virgin: VIrtual Reality reGional News

Van Gisbergen, M. S., 2019

Research output: Non-textual formWeb publication/siteOther research output

Open Access

Virgin Virtual Reality Product

Van Gisbergen, M. S., Doicaru, M., Versluis, A., Relouw, J., Kleverlaan, N., Walker, M. & Regel, S., 23 Apr 2019

Research output: Non-textual formDigital or Visual ProductsOther research output

Virtual and augmented reality technologies to enhance the visitor experience in cultural tourism

Han, D., Weber-Sabil, J., Bastiaansen, MCM., Mitas, O. & Lub, XD., 2019, Augmented Reality and Virtual Reality : The power of AR and VR for Business. tom Dieck, M. C. & Jung, T. (eds.). Switzerland: Springer Nature, p. 113-128 16 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

What we don’t know. The effect of realism in Virtual Reality on experience and behaviour.

Van Gisbergen, M. S., Kovacs, MH., Campos, F., van der Heeft, M. & Vugts, V., 2019, Augmented Reality and Virtual Reality. Progress in IS. . tom Dieck, M. & Jung, T. (eds.). Cham: Springer, Cham, p. 45-59 15 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

2018

AI and our Digitally Enhanced Reality: Data is not objective

Haggis, M., 12 Jun 2018.

Research output: Contribution to conferencePaperOther research output

A manifesto for European video games. Gaming Horizons Deliverable D 3.4

Haggis-Burridge, M., Persico, D., Bailey, C., Buijtenweg, TP., Dagnino, FM., Earp, J., Manganello, F., Passarelli, M., Perrotta, C., Pozzi, F. & Weber, J. (ed.), 2018, Gaming horizons : alternative framings for a new role of gaming in education and society : deliverables: Horizon 2020 research and innovation programme (grant agreement No 732332). 44 p.

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Open Access

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 25 Oct 2018, p. 157-163. 7 p.

Research output: Contribution to conferencePaperOther research output

48 Downloads (Pure)

An offshore energy simulation through flow networks: CEL within the MSP Challenge 2050 simulation game platform

Hutchinson, K., Warmelink, HJG., Boode, W., Pereira Santos, CA. & Mayer, IS., 2018, ESM 2018 proceedings. Claeys, D. & Limere, V. (eds.). Eurosis, p. 157-163 7 p.

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Open Access
File
1 Citation (Scopus)

Assessment of teams in a digital game environment

Mayer, IS., 2018, In : Simulation & Gaming.

Research output: Contribution to journalArticleScientificpeer-review

Augmented Reality "City Trips" Demo

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Augmented Reality Football experience, "Ziggolens"

Walker, ME., 2018

Research output: Non-textual formDigital or Visual ProductsOther research output

Better world, better play: narrative design tools to enhance gameplay experiences

Haggis, M., 16 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Coding games in C/C++ part 01

Beuken, BM., 2018, In : MagPi. January, 56, p. 54-58 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games in C/C++ part 02

Beuken, BM., 2018, In : MagPi. February, 66, p. 58-61 5 p.

Research output: Contribution to journalArticleProfessional

Open Access

Coding games on the Raspberry PI in C/C++ part 3

Beuken, BM., 2018, In : MagPi. March, 67, p. 54-57 4 p.

Research output: Contribution to journalArticleProfessional

Open Access

Collaborative consumption : millennials' consumer attitude towards asset-sharing services and implications for media management

Fuchs, E. & Kovacs, MH., 14 Jun 2018.

Research output: Contribution to conferencePaperOther research output

Creative sector games with under-explored applied/serious outcomes

Haggis-Burridge, M., 12 Sep 2018.

Research output: Contribution to conferencePaperOther research output

Descend Shoe Game & Personal Realism

Relouw, JJEA., Van Gisbergen, M. S., Thomassen, S. & Sensaqir, S., 2018

Research output: Non-textual formGameOther research output

Designing trajectories of experiences: in museums, around museums or including museums

Vermeeren, A., Shih, HC., van der Laan, R., Calvi, L., Yoon, JY. & Keller, I., 2018, Museum experience design - crowds, ecosystems and novel technologies. Vermeeren, A., Calvi, L. & Sabiescu, A. (eds.). Springer, p. 301-323 23 p. (Springer series on cultural computing).

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Developing a conceptual framework for location-based augmented reality games in tourism using Ingress as a case Study

Weber, J. & Dickinson, J. E., 25 Jan 2018.

Research output: Contribution to conferencePaperOther research output