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18th World Leisure Congress: Leisure for a Better Society.

Activity: Participating in or organising an eventContribution at a conference

Description

Digital Leisure: Entertainment Video Games As Cultural Platforms And Discourses - Mata was the session Chair for a group of presentations regarding cutting edge research in the field of entertainment video games. In the session, new research was presented regarding gender equity, education, parasocial relationships with in-game characters (NPCs), and 'bleed' effects (emotional transference). Mata introduced and hosted the sessions, and joined the Q&A at the end of the session.
Period28 Aug 2025
Event typeConference
LocationBreda, NetherlandsShow on map
Degree of RecognitionInternational

Keywords

  • leisure
  • entertainment
  • video games
  • diversity
  • equity
  • inclusion
  • parasocial
  • bleed
  • emotions
  • design
  • chair