Activity: Participating in or organising an event › Contribution at a conference
Description
Digital Leisure: Entertainment Video Games As Cultural Platforms And Discourses - Mata was the session Chair for a group of presentations regarding cutting edge research in the field of entertainment video games. In the session, new research was presented regarding gender equity, education, parasocial relationships with in-game characters (NPCs), and 'bleed' effects (emotional transference). Mata introduced and hosted the sessions, and joined the Q&A at the end of the session.